Class SimulationDataPF¶
Defined in File SimulationDataPF.h
Class Documentation¶
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class
SPH::SimulationDataPF¶ Simulation data which is required by the method Projective Fluids introduced by Weiler, Koschier and Bender [WKB16].
References:
[WKB16] Marcel Weiler, Dan Koschier, and Jan Bender. Projective fluids. In Proceedings of the 9th International Conference on Motion in Games, MIG ‘16, 79-84. New York, NY, USA, 2016. ACM. URL: http://doi.acm.org/10.1145/2994258.2994282
Public Functions
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SimulationDataPF()¶
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virtual
~SimulationDataPF()¶
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virtual void
init()¶ Initialize the arrays containing the particle data.
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virtual void
cleanup()¶ Release the arrays containing the particle data.
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virtual void
reset()¶ Reset the particle data.
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void
performNeighborhoodSearchSort()¶ Important: First call m_model->performNeighborhoodSearchSort() to call the z_sort of the neighborhood search.
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void
emittedParticles(FluidModel *model, const unsigned int startIndex)¶
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inline FORCE_INLINE const Vector3r getOldPosition (const unsigned int fluidIndex, const unsigned int i) const
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inline FORCE_INLINE Vector3r & getOldPosition (const unsigned int fluidIndex, const unsigned int i)
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inline FORCE_INLINE void setOldPosition (const unsigned int fluidIndex, const unsigned int i, const Vector3r p)
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inline FORCE_INLINE const unsigned int getNumFluidNeighbors (const unsigned int fluidIndex, const unsigned int i) const
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inline FORCE_INLINE unsigned int & getNumFluidNeighbors (const unsigned int fluidIndex, const unsigned int i)
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inline FORCE_INLINE void setNumFluidNeighbors (const unsigned int fluidIndex, const unsigned int i, const unsigned int n)
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inline FORCE_INLINE const Vector3r & getS (const unsigned int fluidIndex, const unsigned int i) const
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inline FORCE_INLINE Vector3r & getS (const unsigned int fluidIndex, const unsigned int i)
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inline FORCE_INLINE void setS (const unsigned int fluidIndex, const unsigned int i, const Vector3r &s)
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inline FORCE_INLINE const Vector3r & getDiag (const unsigned int fluidIndex, const unsigned int i) const
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inline FORCE_INLINE Vector3r & getDiag (const unsigned int fluidIndex, const unsigned int i)
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inline FORCE_INLINE void setDiag (const unsigned int fluidIndex, const unsigned int i, const Vector3r &s)
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inline FORCE_INLINE const unsigned int & getParticleOffset (const unsigned int fluidIndex) const