Struct SceneLoader::BoundaryData¶
Defined in File SceneLoader.h
Nested Relationships¶
This struct is a nested type of Class SceneLoader.
Struct Documentation¶
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struct
Utilities::SceneLoader::BoundaryData Struct to store a boundary object.
Public Members
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std::string
samplesFile
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std::string
meshFile
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Vector3r
translation
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Matrix3r
rotation
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Vector3r
scale
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Real
density
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bool
dynamic
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bool
isWall
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Eigen::Matrix<float, 4, 1, Eigen::DontAlign>
color
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void *
rigidBody
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std::string
mapFile
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bool
mapInvert
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Real
mapThickness
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Eigen::Matrix<unsigned int, 3, 1, Eigen::DontAlign>
mapResolution
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unsigned int
samplingMode
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bool
isAnimated
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std::string