.. _program_listing_file_SPlisHSPlasH_AnimationFieldSystem.cpp: Program Listing for File AnimationFieldSystem.cpp ================================================= |exhale_lsh| :ref:`Return to documentation for file ` (``SPlisHSPlasH/AnimationFieldSystem.cpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #include "AnimationFieldSystem.h" #include "FluidModel.h" #include "TimeStep.h" #include "Utilities/Logger.h" #include "Simulation.h" using namespace SPH; AnimationFieldSystem::AnimationFieldSystem() : m_fields() { } AnimationFieldSystem::~AnimationFieldSystem(void) { for (size_t i = 0; i < m_fields.size(); i++) delete m_fields[i]; } void AnimationFieldSystem::step() { for (size_t i = 0; i < m_fields.size(); i++) { m_fields[i]->step(); } } void AnimationFieldSystem::reset() { for (size_t i = 0; i < m_fields.size(); i++) { m_fields[i]->reset(); } } void AnimationFieldSystem::addAnimationField( const std::string &particleFieldName, const Vector3r &pos, const Matrix3r & rotation, const Vector3r &scale, const std::string expression[3], const unsigned int type) { m_fields.push_back(new AnimationField( particleFieldName, pos, rotation, scale, expression, type)); }