.. _program_listing_file_SPlisHSPlasH_Utilities_MathFunctions.cpp: Program Listing for File MathFunctions.cpp ========================================== |exhale_lsh| :ref:`Return to documentation for file ` (``SPlisHSPlasH/Utilities/MathFunctions.cpp``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #include "MathFunctions.h" #include using namespace SPH; // ---------------------------------------------------------------------------------------------- void MathFunctions::extractRotation(const Matrix3r &A, Quaternionr &q, const unsigned int maxIter) { for (unsigned int iter = 0; iter < maxIter; iter++) { Matrix3r R = q.matrix(); Vector3r omega = (R.col(0).cross(A.col(0)) + R.col(1).cross(A.col(1)) + R.col(2).cross(A.col(2))) * (1.0 / fabs(R.col(0).dot(A.col(0)) + R.col(1).dot(A.col(1)) + R.col(2).dot(A.col(2)) + 1.0e-9)); Real w = omega.norm(); if (w < 1.0e-9) break; q = Quaternionr(AngleAxisr(w, (1.0 / w) * omega)) * q; q.normalize(); } } void MathFunctions::pseudoInverse(const Matrix3r &a, Matrix3r &res) { const Real epsilon = std::numeric_limits::epsilon(); const Eigen::JacobiSVD svd(a, Eigen::ComputeFullU | Eigen::ComputeFullV); const Real tolerance = epsilon * std::max(a.cols(), a.rows()) * svd.singularValues().array().abs()(0); res = svd.matrixV() * (svd.singularValues().array().abs() > tolerance).select(svd.singularValues().array().inverse(), 0).matrix().asDiagonal() * svd.matrixU().adjoint(); } void MathFunctions::svdWithInversionHandling(const Matrix3r &A, Vector3r &sigma, Matrix3r &U, Matrix3r &VT) { Matrix3r AT_A, V; AT_A = A.transpose() * A; Vector3r S; // Eigen decomposition of A^T * A eigenDecomposition(AT_A, V, S); // Detect if V is a reflection . // Make a rotation out of it by multiplying one column with -1. const Real detV = V.determinant(); if (detV < 0.0) { Real minLambda = REAL_MAX; unsigned char pos = 0; for (unsigned char l = 0; l < 3; l++) { if (S[l] < minLambda) { pos = l; minLambda = S[l]; } } V(0, pos) = -V(0, pos); V(1, pos) = -V(1, pos); V(2, pos) = -V(2, pos); } if (S[0] < 0.0) S[0] = 0.0; // safety for sqrt if (S[1] < 0.0) S[1] = 0.0; if (S[2] < 0.0) S[2] = 0.0; sigma[0] = sqrt(S[0]); sigma[1] = sqrt(S[1]); sigma[2] = sqrt(S[2]); VT = V.transpose(); // // Check for values of hatF near zero // unsigned char chk = 0; unsigned char pos = 0; for (unsigned char l = 0; l < 3; l++) { if (fabs(sigma[l]) < 1.0e-4) { pos = l; chk++; } } if (chk > 0) { if (chk > 1) { U.setIdentity(); } else { U = A * V; for (unsigned char l = 0; l < 3; l++) { if (l != pos) { for (unsigned char m = 0; m < 3; m++) { U(m, l) *= static_cast(1.0) / sigma[l]; } } } Vector3r v[2]; unsigned char index = 0; for (unsigned char l = 0; l < 3; l++) { if (l != pos) { v[index++] = Vector3r(U(0, l), U(1, l), U(2, l)); } } Vector3r vec = v[0].cross(v[1]); vec.normalize(); U(0, pos) = vec[0]; U(1, pos) = vec[1]; U(2, pos) = vec[2]; } } else { Vector3r sigmaInv(static_cast(1.0) / sigma[0], static_cast(1.0) / sigma[1], static_cast(1.0) / sigma[2]); U = A * V; for (unsigned char l = 0; l < 3; l++) { for (unsigned char m = 0; m < 3; m++) { U(m, l) *= sigmaInv[l]; } } } const Real detU = U.determinant(); // U is a reflection => inversion if (detU < 0.0) { //std::cout << "Inversion!\n"; Real minLambda = REAL_MAX; unsigned char pos = 0; for (unsigned char l = 0; l < 3; l++) { if (sigma[l] < minLambda) { pos = l; minLambda = sigma[l]; } } // invert values of smallest singular value sigma[pos] = -sigma[pos]; U(0, pos) = -U(0, pos); U(1, pos) = -U(1, pos); U(2, pos) = -U(2, pos); } } // ---------------------------------------------------------------------------------------------- void MathFunctions::eigenDecomposition(const Matrix3r &A, Matrix3r &eigenVecs, Vector3r &eigenVals) { const int numJacobiIterations = 10; const Real epsilon = static_cast(1e-15); Matrix3r D = A; // only for symmetric matrices! eigenVecs.setIdentity(); // unit matrix int iter = 0; while (iter < numJacobiIterations) { // 3 off diagonal elements // find off diagonal element with maximum modulus int p, q; Real a, max; max = fabs(D(0, 1)); p = 0; q = 1; a = fabs(D(0, 2)); if (a > max) { p = 0; q = 2; max = a; } a = fabs(D(1, 2)); if (a > max) { p = 1; q = 2; max = a; } // all small enough -> done if (max < epsilon) break; // rotate matrix with respect to that element jacobiRotate(D, eigenVecs, p, q); iter++; } eigenVals[0] = D(0, 0); eigenVals[1] = D(1, 1); eigenVals[2] = D(2, 2); } // ---------------------------------------------------------------------------------------------- void MathFunctions::jacobiRotate(Matrix3r &A, Matrix3r &R, int p, int q) { // rotates A through phi in pq-plane to set A(p,q) = 0 // rotation stored in R whose columns are eigenvectors of A if (A(p, q) == 0.0) return; Real d = (A(p, p) - A(q, q)) / (static_cast(2.0)*A(p, q)); Real t = static_cast(1.0) / (fabs(d) + sqrt(d*d + static_cast(1.0))); if (d < 0.0) t = -t; Real c = static_cast(1.0) / sqrt(t*t + 1); Real s = t*c; A(p, p) += t*A(p, q); A(q, q) -= t*A(p, q); A(p, q) = A(q, p) = 0.0; // transform A int k; for (k = 0; k < 3; k++) { if (k != p && k != q) { Real Akp = c*A(k, p) + s*A(k, q); Real Akq = -s*A(k, p) + c*A(k, q); A(k, p) = A(p, k) = Akp; A(k, q) = A(q, k) = Akq; } } // store rotation in R for (k = 0; k < 3; k++) { Real Rkp = c*R(k, p) + s*R(k, q); Real Rkq = -s*R(k, p) + c*R(k, q); R(k, p) = Rkp; R(k, q) = Rkq; } } // ---------------------------------------------------------------------------------------------- void MathFunctions::getOrthogonalVectors(const Vector3r &vec, Vector3r &x, Vector3r &y) { // Get plane vectors x, y Vector3r v(1, 0, 0); // Check, if v has same direction as vec if (fabs(v.dot(vec)) > 0.999) v = Vector3r(0, 1, 0); x = vec.cross(v); y = vec.cross(x); x.normalize(); y.normalize(); } // ---------------------------------------------------------------------------------------------- void MathFunctions::APD_Newton(const Matrix3r& F, Quaternionr& q) { //one iteration is sufficient for plausible results for (int it = 0; it < 1; it++) { //transform quaternion to rotation matrix Matrix3r R; R = q.matrix(); //columns of B = RT * F Vector3r B0 = R.transpose() * F.col(0); Vector3r B1 = R.transpose() * F.col(1); Vector3r B2 = R.transpose() * F.col(2); Vector3r gradient(B2[1] - B1[2], B0[2] - B2[0], B1[0] - B0[1]); //compute Hessian, use the fact that it is symmetric const Real h00 = B1[1] + B2[2]; const Real h11 = B0[0] + B2[2]; const Real h22 = B0[0] + B1[1]; const Real h01 = static_cast(-0.5) * (B1[0] + B0[1]); const Real h02 = static_cast(-0.5) * (B2[0] + B0[2]); const Real h12 = static_cast(-0.5) * (B2[1] + B1[2]); const Real detH = static_cast(-1.0) * h02 * h02 * h11 + static_cast(2.0) * h01 * h02 * h12 - h00 * h12 * h12 - h01 * h01 * h22 + h00 * h11 * h22; Vector3r omega; //compute symmetric inverse const Real factor = static_cast(-0.25) / detH; omega[0] = (h11 * h22 - h12 * h12) * gradient[0] + (h02 * h12 - h01 * h22) * gradient[1] + (h01 * h12 - h02 * h11) * gradient[2]; omega[0] *= factor; omega[1] = (h02 * h12 - h01 * h22) * gradient[0] + (h00 * h22 - h02 * h02) * gradient[1] + (h01 * h02 - h00 * h12) * gradient[2]; omega[1] *= factor; omega[2] = (h01 * h12 - h02 * h11) * gradient[0] + (h01 * h02 - h00 * h12) * gradient[1] + (h00 * h11 - h01 * h01) * gradient[2]; omega[2] *= factor; //if det(H) = 0 use gradient descent, never happened in our tests, could also be removed if (fabs(detH) < static_cast(1.0e-9)) omega = -gradient; //instead of clamping just use gradient descent. also works fine and does not require the norm if (omega.dot(gradient) > 0.0) omega = gradient * static_cast(-0.125); const Real l_omega2 = omega.squaredNorm(); const Real w = (static_cast(1.0) - l_omega2) / (static_cast(1.0) + l_omega2); const Vector3r vec = omega * (static_cast(2.0) / (static_cast(1.0) + l_omega2)); q = q * Quaternionr(w, vec.x(), vec.y(), vec.z()); //no normalization needed because the Cayley map returs a unit quaternion } }