Program Listing for File RigidBodyObject.h
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#ifndef __RigidBodyObject_h__
#define __RigidBodyObject_h__
#include "Common.h"
#include <vector>
namespace SPH
{
class RigidBodyObject
{
protected:
bool m_isAnimated;
public:
RigidBodyObject() { m_isAnimated = false; }
virtual ~RigidBodyObject() {};
virtual bool isDynamic() const = 0;
bool isAnimated() const { return m_isAnimated; }
virtual void setIsAnimated(const bool b) { m_isAnimated = b; }
virtual Real const getMass() const = 0;
virtual Vector3r const& getPosition() const = 0;
virtual void setPosition(const Vector3r &x) = 0;
virtual Vector3r getWorldSpacePosition() const = 0;
virtual Vector3r const& getVelocity() const = 0;
virtual void setVelocity(const Vector3r &v) = 0;
virtual Quaternionr const& getRotation() const = 0;
virtual void setRotation(const Quaternionr &q) = 0;
virtual Matrix3r getWorldSpaceRotation() const = 0;
virtual Vector3r const& getAngularVelocity() const = 0;
virtual void setAngularVelocity(const Vector3r &v) = 0;
virtual void addForce(const Vector3r &f) = 0;
virtual void addTorque(const Vector3r &t) = 0;
virtual void updateMeshTransformation() = 0;
virtual const std::vector<Vector3r> &getVertices() const = 0;
virtual const std::vector<Vector3r> &getVertexNormals() const = 0;
virtual const std::vector<unsigned int> &getFaces() const = 0;
};
}
#endif