.. _program_listing_file_SPlisHSPlasH_PCISPH_SimulationDataPCISPH.h: Program Listing for File SimulationDataPCISPH.h =============================================== |exhale_lsh| :ref:`Return to documentation for file ` (``SPlisHSPlasH/PCISPH/SimulationDataPCISPH.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #ifndef __SimulationDataPCISPH_h__ #define __SimulationDataPCISPH_h__ #include "SPlisHSPlasH/Common.h" #include #include "SPlisHSPlasH/FluidModel.h" namespace SPH { class SimulationDataPCISPH { public: SimulationDataPCISPH(); virtual ~SimulationDataPCISPH(); protected: std::vector m_pcisph_factor; std::vector> m_predX; std::vector> m_predV; std::vector> m_densityAdv; std::vector> m_pressure; std::vector> m_pressureAccel; public: virtual void init(); virtual void cleanup(); virtual void reset(); void performNeighborhoodSearchSort(); Real getPCISPH_ScalingFactor(const unsigned int fluidIndex) { return m_pcisph_factor[fluidIndex]; } void emittedParticles(FluidModel *model, const unsigned int startIndex); FORCE_INLINE Vector3r &getPredictedPosition(const unsigned int fluidIndex, const unsigned int i) { return m_predX[fluidIndex][i]; } FORCE_INLINE const Vector3r &getPredictedPosition(const unsigned int fluidIndex, const unsigned int i) const { return m_predX[fluidIndex][i]; } FORCE_INLINE void setPredictedPosition(const unsigned int fluidIndex, const unsigned int i, const Vector3r &pos) { m_predX[fluidIndex][i] = pos; } FORCE_INLINE Vector3r &getPredictedVelocity(const unsigned int fluidIndex, const unsigned int i) { return m_predV[fluidIndex][i]; } FORCE_INLINE const Vector3r &getPredictedVelocity(const unsigned int fluidIndex, const unsigned int i) const { return m_predV[fluidIndex][i]; } FORCE_INLINE void setPredictedVelocity(const unsigned int fluidIndex, const unsigned int i, const Vector3r &vel) { m_predV[fluidIndex][i] = vel; } FORCE_INLINE const Real getDensityAdv(const unsigned int fluidIndex, const unsigned int i) const { return m_densityAdv[fluidIndex][i]; } FORCE_INLINE Real& getDensityAdv(const unsigned int fluidIndex, const unsigned int i) { return m_densityAdv[fluidIndex][i]; } FORCE_INLINE void setDensityAdv(const unsigned int fluidIndex, const unsigned int i, const Real d) { m_densityAdv[fluidIndex][i] = d; } FORCE_INLINE const Real getPressure(const unsigned int fluidIndex, const unsigned int i) const { return m_pressure[fluidIndex][i]; } FORCE_INLINE Real& getPressure(const unsigned int fluidIndex, const unsigned int i) { return m_pressure[fluidIndex][i]; } FORCE_INLINE void setPressure(const unsigned int fluidIndex, const unsigned int i, const Real p) { m_pressure[fluidIndex][i] = p; } FORCE_INLINE Vector3r &getPressureAccel(const unsigned int fluidIndex, const unsigned int i) { return m_pressureAccel[fluidIndex][i]; } FORCE_INLINE const Vector3r &getPressureAccel(const unsigned int fluidIndex, const unsigned int i) const { return m_pressureAccel[fluidIndex][i]; } FORCE_INLINE void setPressureAccel(const unsigned int fluidIndex, const unsigned int i, const Vector3r &val) { m_pressureAccel[fluidIndex][i] = val; } }; } #endif