Program Listing for File MathFunctions.cpp
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#include "MathFunctions.h"
#include <cfloat>
using namespace SPH;
// ----------------------------------------------------------------------------------------------
void MathFunctions::extractRotation(const Matrix3r &A, Quaternionr &q, const unsigned int maxIter)
{
for (unsigned int iter = 0; iter < maxIter; iter++)
{
Matrix3r R = q.matrix();
Vector3r omega = (R.col(0).cross(A.col(0)) + R.col(1).cross(A.col(1)) + R.col(2).cross(A.col(2))) *
(1.0 / fabs(R.col(0).dot(A.col(0)) + R.col(1).dot(A.col(1)) + R.col(2).dot(A.col(2)) + 1.0e-9));
Real w = omega.norm();
if (w < 1.0e-9)
break;
q = Quaternionr(AngleAxisr(w, (1.0 / w) * omega)) * q;
q.normalize();
}
}
void MathFunctions::pseudoInverse(const Matrix3r &a, Matrix3r &res)
{
const Real epsilon = std::numeric_limits<Real>::epsilon();
const Eigen::JacobiSVD<Matrix3r> svd(a, Eigen::ComputeFullU | Eigen::ComputeFullV);
const Real tolerance = epsilon * std::max(a.cols(), a.rows()) * svd.singularValues().array().abs()(0);
res = svd.matrixV() * (svd.singularValues().array().abs() > tolerance).select(svd.singularValues().array().inverse(), 0).matrix().asDiagonal() * svd.matrixU().adjoint();
}
void MathFunctions::svdWithInversionHandling(const Matrix3r &A, Vector3r &sigma, Matrix3r &U, Matrix3r &VT)
{
Matrix3r AT_A, V;
AT_A = A.transpose() * A;
Vector3r S;
// Eigen decomposition of A^T * A
eigenDecomposition(AT_A, V, S);
// Detect if V is a reflection .
// Make a rotation out of it by multiplying one column with -1.
const Real detV = V.determinant();
if (detV < 0.0)
{
Real minLambda = REAL_MAX;
unsigned char pos = 0;
for (unsigned char l = 0; l < 3; l++)
{
if (S[l] < minLambda)
{
pos = l;
minLambda = S[l];
}
}
V(0, pos) = -V(0, pos);
V(1, pos) = -V(1, pos);
V(2, pos) = -V(2, pos);
}
if (S[0] < 0.0) S[0] = 0.0; // safety for sqrt
if (S[1] < 0.0) S[1] = 0.0;
if (S[2] < 0.0) S[2] = 0.0;
sigma[0] = sqrt(S[0]);
sigma[1] = sqrt(S[1]);
sigma[2] = sqrt(S[2]);
VT = V.transpose();
//
// Check for values of hatF near zero
//
unsigned char chk = 0;
unsigned char pos = 0;
for (unsigned char l = 0; l < 3; l++)
{
if (fabs(sigma[l]) < 1.0e-4)
{
pos = l;
chk++;
}
}
if (chk > 0)
{
if (chk > 1)
{
U.setIdentity();
}
else
{
U = A * V;
for (unsigned char l = 0; l < 3; l++)
{
if (l != pos)
{
for (unsigned char m = 0; m < 3; m++)
{
U(m, l) *= static_cast<Real>(1.0) / sigma[l];
}
}
}
Vector3r v[2];
unsigned char index = 0;
for (unsigned char l = 0; l < 3; l++)
{
if (l != pos)
{
v[index++] = Vector3r(U(0, l), U(1, l), U(2, l));
}
}
Vector3r vec = v[0].cross(v[1]);
vec.normalize();
U(0, pos) = vec[0];
U(1, pos) = vec[1];
U(2, pos) = vec[2];
}
}
else
{
Vector3r sigmaInv(static_cast<Real>(1.0) / sigma[0], static_cast<Real>(1.0) / sigma[1], static_cast<Real>(1.0) / sigma[2]);
U = A * V;
for (unsigned char l = 0; l < 3; l++)
{
for (unsigned char m = 0; m < 3; m++)
{
U(m, l) *= sigmaInv[l];
}
}
}
const Real detU = U.determinant();
// U is a reflection => inversion
if (detU < 0.0)
{
//std::cout << "Inversion!\n";
Real minLambda = REAL_MAX;
unsigned char pos = 0;
for (unsigned char l = 0; l < 3; l++)
{
if (sigma[l] < minLambda)
{
pos = l;
minLambda = sigma[l];
}
}
// invert values of smallest singular value
sigma[pos] = -sigma[pos];
U(0, pos) = -U(0, pos);
U(1, pos) = -U(1, pos);
U(2, pos) = -U(2, pos);
}
}
// ----------------------------------------------------------------------------------------------
void MathFunctions::eigenDecomposition(const Matrix3r &A, Matrix3r &eigenVecs, Vector3r &eigenVals)
{
const int numJacobiIterations = 10;
const Real epsilon = static_cast<Real>(1e-15);
Matrix3r D = A;
// only for symmetric matrices!
eigenVecs.setIdentity(); // unit matrix
int iter = 0;
while (iter < numJacobiIterations) { // 3 off diagonal elements
// find off diagonal element with maximum modulus
int p, q;
Real a, max;
max = fabs(D(0, 1));
p = 0; q = 1;
a = fabs(D(0, 2));
if (a > max) { p = 0; q = 2; max = a; }
a = fabs(D(1, 2));
if (a > max) { p = 1; q = 2; max = a; }
// all small enough -> done
if (max < epsilon) break;
// rotate matrix with respect to that element
jacobiRotate(D, eigenVecs, p, q);
iter++;
}
eigenVals[0] = D(0, 0);
eigenVals[1] = D(1, 1);
eigenVals[2] = D(2, 2);
}
// ----------------------------------------------------------------------------------------------
void MathFunctions::jacobiRotate(Matrix3r &A, Matrix3r &R, int p, int q)
{
// rotates A through phi in pq-plane to set A(p,q) = 0
// rotation stored in R whose columns are eigenvectors of A
if (A(p, q) == 0.0)
return;
Real d = (A(p, p) - A(q, q)) / (static_cast<Real>(2.0)*A(p, q));
Real t = static_cast<Real>(1.0) / (fabs(d) + sqrt(d*d + static_cast<Real>(1.0)));
if (d < 0.0) t = -t;
Real c = static_cast<Real>(1.0) / sqrt(t*t + 1);
Real s = t*c;
A(p, p) += t*A(p, q);
A(q, q) -= t*A(p, q);
A(p, q) = A(q, p) = 0.0;
// transform A
int k;
for (k = 0; k < 3; k++) {
if (k != p && k != q) {
Real Akp = c*A(k, p) + s*A(k, q);
Real Akq = -s*A(k, p) + c*A(k, q);
A(k, p) = A(p, k) = Akp;
A(k, q) = A(q, k) = Akq;
}
}
// store rotation in R
for (k = 0; k < 3; k++) {
Real Rkp = c*R(k, p) + s*R(k, q);
Real Rkq = -s*R(k, p) + c*R(k, q);
R(k, p) = Rkp;
R(k, q) = Rkq;
}
}
// ----------------------------------------------------------------------------------------------
void MathFunctions::getOrthogonalVectors(const Vector3r &vec, Vector3r &x, Vector3r &y)
{
// Get plane vectors x, y
Vector3r v(1, 0, 0);
// Check, if v has same direction as vec
if (fabs(v.dot(vec)) > 0.999)
v = Vector3r(0, 1, 0);
x = vec.cross(v);
y = vec.cross(x);
x.normalize();
y.normalize();
}
// ----------------------------------------------------------------------------------------------
void MathFunctions::APD_Newton(const Matrix3r& F, Quaternionr& q)
{
//one iteration is sufficient for plausible results
for (int it = 0; it < 1; it++)
{
//transform quaternion to rotation matrix
Matrix3r R;
R = q.matrix();
//columns of B = RT * F
Vector3r B0 = R.transpose() * F.col(0);
Vector3r B1 = R.transpose() * F.col(1);
Vector3r B2 = R.transpose() * F.col(2);
Vector3r gradient(B2[1] - B1[2], B0[2] - B2[0], B1[0] - B0[1]);
//compute Hessian, use the fact that it is symmetric
const Real h00 = B1[1] + B2[2];
const Real h11 = B0[0] + B2[2];
const Real h22 = B0[0] + B1[1];
const Real h01 = static_cast<Real>(-0.5) * (B1[0] + B0[1]);
const Real h02 = static_cast<Real>(-0.5) * (B2[0] + B0[2]);
const Real h12 = static_cast<Real>(-0.5) * (B2[1] + B1[2]);
const Real detH = static_cast<Real>(-1.0) * h02 * h02 * h11 + static_cast<Real>(2.0) * h01 * h02 * h12 - h00 * h12 * h12 - h01 * h01 * h22 + h00 * h11 * h22;
Vector3r omega;
//compute symmetric inverse
const Real factor = static_cast<Real>(-0.25) / detH;
omega[0] = (h11 * h22 - h12 * h12) * gradient[0]
+ (h02 * h12 - h01 * h22) * gradient[1]
+ (h01 * h12 - h02 * h11) * gradient[2];
omega[0] *= factor;
omega[1] = (h02 * h12 - h01 * h22) * gradient[0]
+ (h00 * h22 - h02 * h02) * gradient[1]
+ (h01 * h02 - h00 * h12) * gradient[2];
omega[1] *= factor;
omega[2] = (h01 * h12 - h02 * h11) * gradient[0]
+ (h01 * h02 - h00 * h12) * gradient[1]
+ (h00 * h11 - h01 * h01) * gradient[2];
omega[2] *= factor;
//if det(H) = 0 use gradient descent, never happened in our tests, could also be removed
if (fabs(detH) < static_cast<Real>(1.0e-9))
omega = -gradient;
//instead of clamping just use gradient descent. also works fine and does not require the norm
if (omega.dot(gradient) > 0.0)
omega = gradient * static_cast<Real>(-0.125);
const Real l_omega2 = omega.squaredNorm();
const Real w = (static_cast<Real>(1.0) - l_omega2) / (static_cast<Real>(1.0) + l_omega2);
const Vector3r vec = omega * (static_cast<Real>(2.0) / (static_cast<Real>(1.0) + l_omega2));
q = q * Quaternionr(w, vec.x(), vec.y(), vec.z()); //no normalization needed because the Cayley map returs a unit quaternion
}
}
// ----------------------------------------------------------------------------------------------
// iARAP helper: quartic solver (Lin et al. 2022)
// ----------------------------------------------------------------------------------------------
namespace {
const double M_2PI = 6.28318530717958647692;
const double quartic_eps = 1e-14;
// Solve cubic equation x^3 + a*x^2 + b*x + c = 0
unsigned int solveP3(double* x, double a, double b, double c)
{
double a2 = a * a;
double q = (a2 - 3 * b) / 9;
double r = (a * (2 * a2 - 9 * b) + 27 * c) / 54;
double r2 = r * r;
double q3 = q * q * q;
double A, B;
if (r2 < q3)
{
double t = r / std::sqrt(q3);
if (t < -1) t = -1;
if (t > 1) t = 1;
t = std::acos(t);
a /= 3;
q = -2 * std::sqrt(q);
x[0] = q * std::cos(t / 3) - a;
x[1] = q * std::cos((t + M_2PI) / 3) - a;
x[2] = q * std::cos((t - M_2PI) / 3) - a;
return 3;
}
else
{
A = -std::pow(std::fabs(r) + std::sqrt(r2 - q3), 1.0 / 3.0);
if (r < 0) A = -A;
B = (A == 0 ? 0 : q / A);
a /= 3;
x[0] = (A + B) - a;
x[1] = -0.5 * (A + B) - a;
x[2] = 0.5 * std::sqrt(3.0) * (A - B);
if (std::fabs(x[2]) < quartic_eps) { x[2] = x[1]; return 2; }
return 1;
}
}
// Solve quartic equation x^4 + a*x^3 + b*x^2 + c*x + d = 0
void solveQuartic(double a, double b, double c, double d, double roots[4])
{
double a3 = -b;
double b3 = a * c - 4.0 * d;
double c3 = -a * a * d - c * c + 4.0 * b * d;
double x3[3];
unsigned int iZeroes = solveP3(x3, a3, b3, c3);
double y = x3[0];
if (iZeroes != 1)
{
if (std::fabs(x3[1]) > std::fabs(y)) y = x3[1];
if (std::fabs(x3[2]) > std::fabs(y)) y = x3[2];
}
double q1, q2, p1, p2, D, sqD;
D = y * y - 4 * d;
if (std::fabs(D) < quartic_eps)
{
q1 = q2 = y * 0.5;
D = a * a - 4 * (b - y);
if (std::fabs(D) < quartic_eps)
p1 = p2 = a * 0.5;
else
{
sqD = std::sqrt(D);
p1 = (a + sqD) * 0.5;
p2 = (a - sqD) * 0.5;
}
}
else
{
sqD = std::sqrt(D);
q1 = (y + sqD) * 0.5;
q2 = (y - sqD) * 0.5;
p1 = (a * q1 - c) / (q1 - q2);
p2 = (c - a * q2) / (q1 - q2);
}
D = p1 * p1 - 4 * q1;
if (D < 0.0)
{
roots[0] = -p1 * 0.5;
roots[1] = -p1 * 0.5;
}
else
{
sqD = std::sqrt(D);
roots[0] = (-p1 + sqD) * 0.5;
roots[1] = (-p1 - sqD) * 0.5;
}
D = p2 * p2 - 4 * q2;
if (D < 0.0)
{
roots[2] = -p2 * 0.5;
roots[3] = -p2 * 0.5;
}
else
{
sqD = std::sqrt(D);
roots[2] = (-p2 + sqD) * 0.5;
roots[3] = (-p2 - sqD) * 0.5;
}
}
} // anonymous namespace
// ----------------------------------------------------------------------------------------------
void MathFunctions::iARAP(const Matrix3r& F, Matrix3r& R)
{
// Compute Cauchy-Green invariants
const Real I1 = F.squaredNorm(); // ||F||²
const Matrix3r FtF = F.transpose() * F;
const Real I2 = FtF.squaredNorm(); // ||F^T F||²
const Real J = F.determinant();
// Quartic polynomial: t⁴ - 2·I₁·t² - 8·J·t + (2·I₂ - I₁²)
double roots[4];
solveQuartic(0.0, -2.0 * I1, -8.0 * J, I1 * I1 - 2.0 * (I1 * I1 - I2), roots);
// Find trace term f (largest root = σ₁ + σ₂ + σ₃)
double f = roots[0];
for (int k = 1; k < 4; k++)
if (roots[k] > f) f = roots[k];
// Compute R = df1*g1 + df2*g2 + dfJ*gJ
const Real denom = 4.0 * f * f * f - 4.0 * I1 * f - 8.0 * J;
if (std::fabs(denom) < static_cast<Real>(1e-12))
{
// Degenerate case: fall back to SVD polar decomposition
Eigen::JacobiSVD<Matrix3r> svd(F, Eigen::ComputeFullU | Eigen::ComputeFullV);
R = svd.matrixU() * svd.matrixV().transpose();
if (R.determinant() < 0)
R.col(2) = -R.col(2);
return;
}
const Real df1 = (2.0 * f * f + 2.0 * I1) / denom;
const Real df2 = -2.0 / denom;
const Real dfJ = (8.0 * f) / denom;
// g1 = 2F, g2 = 4F·F^T·F, gJ = cof(F)
Matrix3r g1 = 2.0 * F;
Matrix3r g2 = 4.0 * F * FtF;
Matrix3r gJ;
gJ.col(0) = F.col(1).cross(F.col(2));
gJ.col(1) = F.col(2).cross(F.col(0));
gJ.col(2) = F.col(0).cross(F.col(1));
R = df1 * g1 + df2 * g2 + dfJ * gJ;
// Validate: if R is not a proper rotation, fall back to SVD
const Real detR = R.determinant();
const Real orthoErr = (R.transpose() * R - Matrix3r::Identity()).squaredNorm();
if (std::fabs(detR - 1.0) > static_cast<Real>(1e-4) || orthoErr > static_cast<Real>(1e-4))
{
Eigen::JacobiSVD<Matrix3r> svd(F, Eigen::ComputeFullU | Eigen::ComputeFullV);
R = svd.matrixU() * svd.matrixV().transpose();
if (R.determinant() < 0)
R.col(2) = -R.col(2);
}
}
// ----------------------------------------------------------------------------------------------
// Analytical eigenvector computation for 3x3 symmetric matrix (from iARAP reference)
// ----------------------------------------------------------------------------------------------
namespace {
void computeEigenvector0(Real a00, Real a01, Real a02, Real a11, Real a12, Real a22,
Real eval0, Vector3r& evec0)
{
Vector3r row0(a00 - eval0, a01, a02);
Vector3r row1(a01, a11 - eval0, a12);
Vector3r row2(a02, a12, a22 - eval0);
Vector3r r0xr1 = row0.cross(row1);
Vector3r r0xr2 = row0.cross(row2);
Vector3r r1xr2 = row1.cross(row2);
Real d0 = r0xr1.squaredNorm();
Real d1 = r0xr2.squaredNorm();
Real d2 = r1xr2.squaredNorm();
Real dmax = d0;
int imax = 0;
if (d1 > dmax) { dmax = d1; imax = 1; }
if (d2 > dmax) { imax = 2; }
if (imax == 0)
evec0 = r0xr1 / std::sqrt(d0);
else if (imax == 1)
evec0 = r0xr2 / std::sqrt(d1);
else
evec0 = r1xr2 / std::sqrt(d2);
}
void computeOrthogonalComplement(const Vector3r& W, Vector3r& U, Vector3r& V)
{
Real invLength;
if (std::fabs(W[0]) > std::fabs(W[1]))
{
invLength = static_cast<Real>(1.0) / std::sqrt(W[0] * W[0] + W[2] * W[2]);
U = Vector3r(-W[2] * invLength, static_cast<Real>(0.0), W[0] * invLength);
}
else
{
invLength = static_cast<Real>(1.0) / std::sqrt(W[1] * W[1] + W[2] * W[2]);
U = Vector3r(static_cast<Real>(0.0), W[2] * invLength, -W[1] * invLength);
}
V = W.cross(U);
}
void computeEigenvector1(Real a00, Real a01, Real a02, Real a11, Real a12, Real a22,
const Vector3r& evec0, Real eval1, Vector3r& evec1)
{
Vector3r U, V;
computeOrthogonalComplement(evec0, U, V);
Vector3r AU(a00 * U[0] + a01 * U[1] + a02 * U[2],
a01 * U[0] + a11 * U[1] + a12 * U[2],
a02 * U[0] + a12 * U[1] + a22 * U[2]);
Vector3r AV(a00 * V[0] + a01 * V[1] + a02 * V[2],
a01 * V[0] + a11 * V[1] + a12 * V[2],
a02 * V[0] + a12 * V[1] + a22 * V[2]);
Real m00 = U.dot(AU) - eval1;
Real m01 = U.dot(AV);
Real m11 = V.dot(AV) - eval1;
Real absM00 = std::fabs(m00);
Real absM01 = std::fabs(m01);
Real absM11 = std::fabs(m11);
if (absM00 >= absM11)
{
Real maxAbsComp = std::max(absM00, absM01);
if (maxAbsComp > static_cast<Real>(0.0))
{
if (absM00 >= absM01)
{
m01 /= m00;
m00 = static_cast<Real>(1.0) / std::sqrt(static_cast<Real>(1.0) + m01 * m01);
m01 *= m00;
}
else
{
m00 /= m01;
m01 = static_cast<Real>(1.0) / std::sqrt(static_cast<Real>(1.0) + m00 * m00);
m00 *= m01;
}
evec1 = m01 * U - m00 * V;
}
else
evec1 = U;
}
else
{
Real maxAbsComp = std::max(absM11, absM01);
if (maxAbsComp > static_cast<Real>(0.0))
{
if (absM11 >= absM01)
{
m01 /= m11;
m11 = static_cast<Real>(1.0) / std::sqrt(static_cast<Real>(1.0) + m01 * m01);
m01 *= m11;
}
else
{
m11 /= m01;
m01 = static_cast<Real>(1.0) / std::sqrt(static_cast<Real>(1.0) + m11 * m11);
m11 *= m01;
}
evec1 = m11 * U - m01 * V;
}
else
evec1 = U;
}
}
} // anonymous namespace
// ----------------------------------------------------------------------------------------------
void MathFunctions::ARAP_eigenvalues(const Matrix3r& F, Vector3r& sigma)
{
// Compute Cauchy-Green invariants
const Real I1 = F.squaredNorm();
const Matrix3r FtF = F.transpose() * F;
const Real I2 = FtF.squaredNorm();
const Real J = F.determinant();
// Solve quartic: t^4 - 2*I1*t^2 - 8*J*t + (2*I2 - I1^2) = 0
double roots[4];
solveQuartic(0.0, -2.0 * I1, -8.0 * J, I1 * I1 - 2.0 * (I1 * I1 - I2), roots);
// Find largest root x4 = σ₁+σ₂+σ₃
int idx_x4 = 0;
for (int k = 1; k < 4; k++)
if (roots[k] > roots[idx_x4]) idx_x4 = k;
const double x4 = roots[idx_x4];
// Get the other three roots
double others[3];
int oi = 0;
for (int k = 0; k < 4; k++)
if (k != idx_x4) others[oi++] = roots[k];
// Singular values: sigₖ = (xₖ + x4) / 2
Real sigs[3];
sigs[0] = static_cast<Real>((others[0] + x4) * 0.5);
sigs[1] = static_cast<Real>((others[1] + x4) * 0.5);
sigs[2] = static_cast<Real>((others[2] + x4) * 0.5);
// Sort ascending
if (sigs[0] > sigs[1]) std::swap(sigs[0], sigs[1]);
if (sigs[0] > sigs[2]) std::swap(sigs[0], sigs[2]);
if (sigs[1] > sigs[2]) std::swap(sigs[1], sigs[2]);
sigma[0] = sigs[0]; // smallest
sigma[1] = sigs[1]; // middle
sigma[2] = sigs[2]; // largest
}
// ----------------------------------------------------------------------------------------------
void MathFunctions::ARAP_decomposition(const Matrix3r& F, Matrix3r& R, Vector3r& sigma, Matrix3r& V)
{
// Compute Cauchy-Green invariants
const Real I1 = F.squaredNorm();
const Matrix3r FtF = F.transpose() * F;
const Real I2 = FtF.squaredNorm();
const Real J = F.determinant();
// Solve quartic: t^4 - 2*I1*t^2 - 8*J*t + (2*I2 - I1^2) = 0
double roots[4];
solveQuartic(0.0, -2.0 * I1, -8.0 * J, I1 * I1 - 2.0 * (I1 * I1 - I2), roots);
// Find largest root x4 = σ₁+σ₂+σ₃ = f
int idx_x4 = 0;
for (int k = 1; k < 4; k++)
if (roots[k] > roots[idx_x4]) idx_x4 = k;
const double f = roots[idx_x4];
// Get singular values from quartic roots
double others[3];
int oi = 0;
for (int k = 0; k < 4; k++)
if (k != idx_x4) others[oi++] = roots[k];
Real sigs[3];
sigs[0] = static_cast<Real>((others[0] + f) * 0.5);
sigs[1] = static_cast<Real>((others[1] + f) * 0.5);
sigs[2] = static_cast<Real>((others[2] + f) * 0.5);
// Sort ascending
if (sigs[0] > sigs[1]) std::swap(sigs[0], sigs[1]);
if (sigs[0] > sigs[2]) std::swap(sigs[0], sigs[2]);
if (sigs[1] > sigs[2]) std::swap(sigs[1], sigs[2]);
sigma[0] = sigs[0]; // sig1 = smallest
sigma[1] = sigs[1]; // sig2 = middle
sigma[2] = sigs[2]; // sig3 = largest
// Compute R via iARAP formula
const Real denom = 4.0 * f * f * f - 4.0 * I1 * f - 8.0 * J;
if (std::fabs(denom) < static_cast<Real>(1e-12))
{
R.setIdentity();
V.setIdentity();
return;
}
const Real df1 = (2.0 * f * f + 2.0 * I1) / denom;
const Real df2 = -2.0 / denom;
const Real dfJ = (8.0 * f) / denom;
Matrix3r g1 = 2.0 * F;
Matrix3r g2 = 4.0 * F * FtF;
Matrix3r gJ;
gJ.col(0) = F.col(1).cross(F.col(2));
gJ.col(1) = F.col(2).cross(F.col(0));
gJ.col(2) = F.col(0).cross(F.col(1));
R = df1 * g1 + df2 * g2 + dfJ * gJ;
// Compute S = R^T F (symmetric)
Matrix3r S = R.transpose() * F;
// Compute eigenvectors of S analytically using sigma as eigenvalues
// Following iARAP reference: V columns are eigenvectors, ordered by sigma
const Real norm = S(0, 1) * S(0, 1) + S(0, 2) * S(0, 2) + S(1, 2) * S(1, 2);
if (norm > static_cast<Real>(1e-14))
{
Vector3r V0, V1, V2;
const Real q = (S(0, 0) + S(1, 1) + S(2, 2)) / static_cast<Real>(3.0);
const Real b00 = S(0, 0) - q;
const Real b11 = S(1, 1) - q;
const Real b22 = S(2, 2) - q;
const Real p = std::sqrt((b00 * b00 + b11 * b11 + b22 * b22 + norm * static_cast<Real>(2.0)) / static_cast<Real>(6.0));
const Real c00 = b11 * b22 - S(1, 2) * S(1, 2);
const Real c01 = S(0, 1) * b22 - S(1, 2) * S(0, 2);
const Real c02 = S(0, 1) * S(1, 2) - b11 * S(0, 2);
const Real det = (b00 * c00 - S(0, 1) * c01 + S(0, 2) * c02) / (p * p * p);
Real halfDet = det * static_cast<Real>(0.5);
halfDet = std::min(std::max(halfDet, static_cast<Real>(-1.0)), static_cast<Real>(1.0));
if (halfDet >= static_cast<Real>(0.0))
{
// sig3 is largest eigenvalue
computeEigenvector0(S(0, 0), S(0, 1), S(0, 2), S(1, 1), S(1, 2), S(2, 2), sigma[2], V2);
computeEigenvector1(S(0, 0), S(0, 1), S(0, 2), S(1, 1), S(1, 2), S(2, 2), V2, sigma[1], V1);
V0 = V1.cross(V2);
}
else
{
// sig1 is smallest eigenvalue
computeEigenvector0(S(0, 0), S(0, 1), S(0, 2), S(1, 1), S(1, 2), S(2, 2), sigma[0], V0);
computeEigenvector1(S(0, 0), S(0, 1), S(0, 2), S(1, 1), S(1, 2), S(2, 2), V0, sigma[1], V1);
V2 = V0.cross(V1);
}
// V columns ordered by sigma: V.col(0) -> sig1 (smallest), V.col(2) -> sig3 (largest)
V.col(0) = V0;
V.col(1) = V1;
V.col(2) = V2;
}
else
{
// S is diagonal
V.setIdentity();
}
}