.. _program_listing_file_SPlisHSPlasH_Viscosity_Viscosity_Takahashi2015.h: Program Listing for File Viscosity_Takahashi2015.h ================================================== |exhale_lsh| :ref:`Return to documentation for file ` (``SPlisHSPlasH/Viscosity/Viscosity_Takahashi2015.h``) .. |exhale_lsh| unicode:: U+021B0 .. UPWARDS ARROW WITH TIP LEFTWARDS .. code-block:: cpp #ifndef __Viscosity_Takahashi2015_h__ #define __Viscosity_Takahashi2015_h__ #include "SPlisHSPlasH/Common.h" #include "SPlisHSPlasH/FluidModel.h" #include "SPlisHSPlasH/NonPressureForceBase.h" #include "SPlisHSPlasH/Utilities/MatrixFreeSolver.h" namespace SPH { class Viscosity_Takahashi2015 : public NonPressureForceBase { protected: std::vector m_accel; std::vector m_viscousStress; typedef Eigen::ConjugateGradient Solver; Solver m_solver; Real m_viscosity; unsigned int m_iterations; unsigned int m_maxIter; Real m_maxError; virtual void initParameters(); static void computeViscosityAcceleration(Viscosity_Takahashi2015 *visco, const Real* v); public: static std::string METHOD_NAME; static int VISCOSITY_COEFFICIENT; static int ITERATIONS; static int MAX_ITERATIONS; static int MAX_ERROR; Viscosity_Takahashi2015(FluidModel *model); virtual ~Viscosity_Takahashi2015(void); static NonPressureForceBase* creator(FluidModel* model) { return new Viscosity_Takahashi2015(model); } virtual std::string getMethodName() { return METHOD_NAME; } virtual void step(); virtual void reset(); virtual void performNeighborhoodSearchSort(); static void matrixVecProd(const Real* vec, Real *result, void *userData); FORCE_INLINE static void diagonalMatrixElement(const unsigned int row, Real &result, void *userData); FORCE_INLINE const Matrix3r& getViscousStress(const unsigned int i) const { return m_viscousStress[i]; } FORCE_INLINE Matrix3r& getViscousStress(const unsigned int i) { return m_viscousStress[i]; } FORCE_INLINE void setViscousStress(const unsigned int i, const Matrix3r &val) { m_viscousStress[i] = val; } FORCE_INLINE const Vector3r& getAccel(const unsigned int i) const { return m_accel[i]; } FORCE_INLINE Vector3r& getAccel(const unsigned int i) { return m_accel[i]; } FORCE_INLINE void setAccel(const unsigned int i, const Vector3r &val) { m_accel[i] = val; } }; } #endif