Program Listing for File SimulationDataPBF.h
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#ifndef __SimulationDataPBF_h__
#define __SimulationDataPBF_h__
#include "SPlisHSPlasH/Common.h"
#include <vector>
#include "SPlisHSPlasH/FluidModel.h"
namespace SPH
{
class SimulationDataPBF
{
public:
SimulationDataPBF();
virtual ~SimulationDataPBF();
protected:
std::vector<std::vector<Real>> m_lambda;
std::vector<std::vector<Vector3r>> m_deltaX;
std::vector<std::vector<Vector3r>> m_oldX;
std::vector<std::vector<Vector3r>> m_lastX;
public:
virtual void init();
virtual void cleanup();
virtual void reset();
void performNeighborhoodSearchSort();
void emittedParticles(FluidModel *model, const unsigned int startIndex);
FORCE_INLINE const Real& getLambda(const unsigned int fluidIndex, const unsigned int i) const
{
return m_lambda[fluidIndex][i];
}
FORCE_INLINE Real& getLambda(const unsigned int fluidIndex, const unsigned int i)
{
return m_lambda[fluidIndex][i];
}
FORCE_INLINE void setLambda(const unsigned int fluidIndex, const unsigned int i, const Real &val)
{
m_lambda[fluidIndex][i] = val;
}
FORCE_INLINE Vector3r &getDeltaX(const unsigned int fluidIndex, const unsigned int i)
{
return m_deltaX[fluidIndex][i];
}
FORCE_INLINE const Vector3r &getDeltaX(const unsigned int fluidIndex, const unsigned int i) const
{
return m_deltaX[fluidIndex][i];
}
FORCE_INLINE void setDeltaX(const unsigned int fluidIndex, const unsigned int i, const Vector3r &val)
{
m_deltaX[fluidIndex][i] = val;
}
FORCE_INLINE Vector3r &getLastPosition(const unsigned int fluidIndex, const unsigned int i)
{
return m_lastX[fluidIndex][i];
}
FORCE_INLINE const Vector3r &getLastPosition(const unsigned int fluidIndex, const unsigned int i) const
{
return m_lastX[fluidIndex][i];
}
FORCE_INLINE void setLastPosition(const unsigned int fluidIndex, const unsigned int i, const Vector3r &pos)
{
m_lastX[fluidIndex][i] = pos;
}
FORCE_INLINE Vector3r &getOldPosition(const unsigned int fluidIndex, const unsigned int i)
{
return m_oldX[fluidIndex][i];
}
FORCE_INLINE const Vector3r &getOldPosition(const unsigned int fluidIndex, const unsigned int i) const
{
return m_oldX[fluidIndex][i];
}
FORCE_INLINE void setOldPosition(const unsigned int fluidIndex, const unsigned int i, const Vector3r &pos)
{
m_oldX[fluidIndex][i] = pos;
}
};
}
#endif