Program Listing for File AnimationField.h

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#ifndef __AnimationField_h__
#define __AnimationField_h__

#include "Common.h"
#include <vector>
#include "FluidModel.h"


namespace SPH
{
    class AnimationField
    {
        public:
            AnimationField(
                const std::string &particleFieldName,
                const Vector3r &pos, const Matrix3r & rotation, const Vector3r &scale,
                const std::string expression[3], const unsigned int type = 0);
            virtual ~AnimationField();

        protected:
            std::string m_particleFieldName;
            Vector3r m_x;
            Matrix3r m_rotation;
            Vector3r m_scale;
            std::string m_expression[3];
            unsigned int m_type;
            Real m_startTime;
            Real m_endTime;

            FORCE_INLINE bool inBox(const Vector3r &x, const Vector3r &xBox, const Matrix3r &rotBox, const Vector3r &scaleBox)
            {
                const Vector3r xlocal = rotBox.transpose() * (x - xBox);
                // for a box shape, m_scale stores the half-size of the box
                // inside box if closer than half-size on all axes
                return (xlocal.array().abs() < scaleBox.array()).all();
            }

            FORCE_INLINE bool inCylinder(const Vector3r &x, const Vector3r &xCyl, const Matrix3r &rotCyl, const Real h, const Real r2)
            {
                const Vector3r xlocal = rotCyl.transpose() * (x - xCyl);
                // inside cylinder if distance to x-axis is less than r
                // and projection on x-axis is between 0 and h
                const Real proj = xlocal.x();
                const Real d2 = Vector2r(xlocal.y(), xlocal.z()).squaredNorm();
                const Real hHalf = static_cast<Real>(0.5)*h;
                return (proj > -hHalf) && (proj < hHalf) && (d2 < r2);
            }

            FORCE_INLINE bool inSphere(const Vector3r &x, const Vector3r &pos, const Matrix3r &rot, const Real radius)
            {
                const Vector3r xlocal = rot.transpose() * (x - pos);
                return (xlocal.norm() < radius);
            }

            FORCE_INLINE bool inShape(const int type, const Vector3r &x, const Vector3r &pos, const Matrix3r &rot, const Vector3r &scale)
            {
                if (type == 1)
                    return inSphere(x, pos, rot, scale[0]);
                else if (type == 2)
                {
                    const Real h = scale[0];
                    const Real r = scale[1];
                    return inCylinder(x, pos, rot, h, r*r);
                }
                else
                    return inBox(x, pos, rot, 0.5*scale);
            }

        public:
            void setStartTime(Real val) { m_startTime = val; }
            void setEndTime(Real val) { m_endTime = val; }

            void step();
            virtual void reset();

    };
}

#endif