Program Listing for File SimulationDataIISPH.h
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#ifndef __SimulationDataIISPH_h__
#define __SimulationDataIISPH_h__
#include "SPlisHSPlasH/Common.h"
#include <vector>
#include "SPlisHSPlasH/FluidModel.h"
namespace SPH
{
class SimulationDataIISPH
{
public:
SimulationDataIISPH();
virtual ~SimulationDataIISPH();
protected:
std::vector<std::vector<Real>> m_aii;
std::vector<std::vector<Vector3r>> m_dii;
std::vector<std::vector<Vector3r>> m_dij_pj;
std::vector<std::vector<Real>> m_density_adv;
std::vector<std::vector<Real>> m_pressure;
std::vector<std::vector<Real>> m_lastPressure;
std::vector<std::vector<Vector3r>> m_pressureAccel;
public:
virtual void init();
virtual void cleanup();
virtual void reset();
void performNeighborhoodSearchSort();
void emittedParticles(FluidModel *model, const unsigned int startIndex);
FORCE_INLINE const Real getAii(const unsigned int fluidIndex, const unsigned int i) const
{
return m_aii[fluidIndex][i];
}
FORCE_INLINE Real& getAii(const unsigned int fluidIndex, const unsigned int i)
{
return m_aii[fluidIndex][i];
}
FORCE_INLINE void setAii(const unsigned int fluidIndex, const unsigned int i, const Real aii)
{
m_aii[fluidIndex][i] = aii;
}
FORCE_INLINE Vector3r &getDii(const unsigned int fluidIndex, const unsigned int i)
{
return m_dii[fluidIndex][i];
}
FORCE_INLINE const Vector3r &getDii(const unsigned int fluidIndex, const unsigned int i) const
{
return m_dii[fluidIndex][i];
}
FORCE_INLINE void setDii(const unsigned int fluidIndex, const unsigned int i, const Vector3r &val)
{
m_dii[fluidIndex][i] = val;
}
FORCE_INLINE Vector3r &getDij_pj(const unsigned int fluidIndex, const unsigned int i)
{
return m_dij_pj[fluidIndex][i];
}
FORCE_INLINE const Vector3r &getDij_pj(const unsigned int fluidIndex, const unsigned int i) const
{
return m_dij_pj[fluidIndex][i];
}
FORCE_INLINE void setDij_pj(const unsigned int fluidIndex, const unsigned int i, const Vector3r &val)
{
m_dij_pj[fluidIndex][i] = val;
}
FORCE_INLINE const Real getDensityAdv(const unsigned int fluidIndex, const unsigned int i) const
{
return m_density_adv[fluidIndex][i];
}
FORCE_INLINE Real& getDensityAdv(const unsigned int fluidIndex, const unsigned int i)
{
return m_density_adv[fluidIndex][i];
}
FORCE_INLINE void setDensityAdv(const unsigned int fluidIndex, const unsigned int i, const Real d)
{
m_density_adv[fluidIndex][i] = d;
}
FORCE_INLINE const Real getPressure(const unsigned int fluidIndex, const unsigned int i) const
{
return m_pressure[fluidIndex][i];
}
FORCE_INLINE Real& getPressure(const unsigned int fluidIndex, const unsigned int i)
{
return m_pressure[fluidIndex][i];
}
FORCE_INLINE void setPressure(const unsigned int fluidIndex, const unsigned int i, const Real p)
{
m_pressure[fluidIndex][i] = p;
}
FORCE_INLINE const Real getLastPressure(const unsigned int fluidIndex, const unsigned int i) const
{
return m_lastPressure[fluidIndex][i];
}
FORCE_INLINE Real& getLastPressure(const unsigned int fluidIndex, const unsigned int i)
{
return m_lastPressure[fluidIndex][i];
}
FORCE_INLINE void setLastPressure(const unsigned int fluidIndex, const unsigned int i, const Real p)
{
m_lastPressure[fluidIndex][i] = p;
}
FORCE_INLINE Vector3r &getPressureAccel(const unsigned int fluidIndex, const unsigned int i)
{
return m_pressureAccel[fluidIndex][i];
}
FORCE_INLINE const Vector3r &getPressureAccel(const unsigned int fluidIndex, const unsigned int i) const
{
return m_pressureAccel[fluidIndex][i];
}
FORCE_INLINE void setPressureAccel(const unsigned int fluidIndex, const unsigned int i, const Vector3r &val)
{
m_pressureAccel[fluidIndex][i] = val;
}
};
}
#endif