Program Listing for File SimulationDataPCISPH.h

Return to documentation for file (SPlisHSPlasH/PCISPH/SimulationDataPCISPH.h)

#ifndef __SimulationDataPCISPH_h__
#define __SimulationDataPCISPH_h__

#include "SPlisHSPlasH/Common.h"
#include <vector>
#include "SPlisHSPlasH/FluidModel.h"

namespace SPH
{
    class SimulationDataPCISPH
    {
        public:
            SimulationDataPCISPH();
            virtual ~SimulationDataPCISPH();

        protected:
            std::vector<Real> m_pcisph_factor;

            std::vector<std::vector<Vector3r>> m_predX;
            std::vector<std::vector<Vector3r>> m_predV;
            std::vector<std::vector<Real>> m_densityAdv;
            std::vector<std::vector<Real>> m_pressure;
            std::vector<std::vector<Vector3r>> m_pressureAccel;

        public:
            virtual void init();

            virtual void cleanup();

            virtual void reset();

            void performNeighborhoodSearchSort();

            Real getPCISPH_ScalingFactor(const unsigned int fluidIndex) { return m_pcisph_factor[fluidIndex]; }

            void emittedParticles(FluidModel *model, const unsigned int startIndex);

            FORCE_INLINE Vector3r &getPredictedPosition(const unsigned int fluidIndex, const unsigned int i)
            {
                return m_predX[fluidIndex][i];
            }

            FORCE_INLINE const Vector3r &getPredictedPosition(const unsigned int fluidIndex, const unsigned int i) const
            {
                return m_predX[fluidIndex][i];
            }

            FORCE_INLINE void setPredictedPosition(const unsigned int fluidIndex, const unsigned int i, const Vector3r &pos)
            {
                m_predX[fluidIndex][i] = pos;
            }

            FORCE_INLINE Vector3r &getPredictedVelocity(const unsigned int fluidIndex, const unsigned int i)
            {
                return m_predV[fluidIndex][i];
            }

            FORCE_INLINE const Vector3r &getPredictedVelocity(const unsigned int fluidIndex, const unsigned int i) const
            {
                return m_predV[fluidIndex][i];
            }

            FORCE_INLINE void setPredictedVelocity(const unsigned int fluidIndex, const unsigned int i, const Vector3r &vel)
            {
                m_predV[fluidIndex][i] = vel;
            }

            FORCE_INLINE const Real getDensityAdv(const unsigned int fluidIndex, const unsigned int i) const
            {
                return m_densityAdv[fluidIndex][i];
            }

            FORCE_INLINE Real& getDensityAdv(const unsigned int fluidIndex, const unsigned int i)
            {
                return m_densityAdv[fluidIndex][i];
            }

            FORCE_INLINE void setDensityAdv(const unsigned int fluidIndex, const unsigned int i, const Real d)
            {
                m_densityAdv[fluidIndex][i] = d;
            }

            FORCE_INLINE const Real getPressure(const unsigned int fluidIndex, const unsigned int i) const
            {
                return m_pressure[fluidIndex][i];
            }

            FORCE_INLINE Real& getPressure(const unsigned int fluidIndex, const unsigned int i)
            {
                return m_pressure[fluidIndex][i];
            }

            FORCE_INLINE void setPressure(const unsigned int fluidIndex, const unsigned int i, const Real p)
            {
                m_pressure[fluidIndex][i] = p;
            }

            FORCE_INLINE Vector3r &getPressureAccel(const unsigned int fluidIndex, const unsigned int i)
            {
                return m_pressureAccel[fluidIndex][i];
            }

            FORCE_INLINE const Vector3r &getPressureAccel(const unsigned int fluidIndex, const unsigned int i) const
            {
                return m_pressureAccel[fluidIndex][i];
            }

            FORCE_INLINE void setPressureAccel(const unsigned int fluidIndex, const unsigned int i, const Vector3r &val)
            {
                m_pressureAccel[fluidIndex][i] = val;
            }

    };
}

#endif