Class SimulationDataPBF
Defined in File SimulationDataPBF.h
Class Documentation
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class SimulationDataPBF
Simulation data which is required by the method Position-Based Fluids introduced by Macklin and Mueller [MM13,BMO+14,BMM15].
References:
[MM13] Miles Macklin and Matthias Müller. Position based fluids. ACM Trans. Graph., 32(4):104:1-104:12, July 2013. URL: http://doi.acm.org/10.1145/2461912.2461984
[BMO+14] Jan Bender, Matthias Müller, Miguel A. Otaduy, Matthias Teschner, and Miles Macklin. A survey on position-based simulation methods in computer graphics. Computer Graphics Forum, 33(6):228-251, 2014. URL: http://dx.doi.org/10.1111/cgf.12346
[BMM15] Jan Bender, Matthias Müller, and Miles Macklin. Position-based simulation methods in computer graphics. In EUROGRAPHICS 2015 Tutorials. Eurographics Association, 2015. URL: http://dx.doi.org/10.2312/egt.20151045
Public Functions
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SimulationDataPBF()
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virtual ~SimulationDataPBF()
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virtual void init()
Initialize the arrays containing the particle data.
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virtual void cleanup()
Release the arrays containing the particle data.
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virtual void reset()
Reset the particle data.
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void performNeighborhoodSearchSort()
Important: First call m_model->performNeighborhoodSearchSort() to call the z_sort of the neighborhood search.
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void emittedParticles(FluidModel *model, const unsigned int startIndex)
- inline FORCE_INLINE const Real & getLambda (const unsigned int fluidIndex, const unsigned int i) const
- inline FORCE_INLINE Real & getLambda (const unsigned int fluidIndex, const unsigned int i)
- inline FORCE_INLINE void setLambda (const unsigned int fluidIndex, const unsigned int i, const Real &val)
- inline FORCE_INLINE Vector3r & getDeltaX (const unsigned int fluidIndex, const unsigned int i)
- inline FORCE_INLINE const Vector3r & getDeltaX (const unsigned int fluidIndex, const unsigned int i) const
- inline FORCE_INLINE void setDeltaX (const unsigned int fluidIndex, const unsigned int i, const Vector3r &val)
- inline FORCE_INLINE Vector3r & getLastPosition (const unsigned int fluidIndex, const unsigned int i)
- inline FORCE_INLINE const Vector3r & getLastPosition (const unsigned int fluidIndex, const unsigned int i) const
- inline FORCE_INLINE void setLastPosition (const unsigned int fluidIndex, const unsigned int i, const Vector3r &pos)
- inline FORCE_INLINE Vector3r & getOldPosition (const unsigned int fluidIndex, const unsigned int i)
- inline FORCE_INLINE const Vector3r & getOldPosition (const unsigned int fluidIndex, const unsigned int i) const
- inline FORCE_INLINE void setOldPosition (const unsigned int fluidIndex, const unsigned int i, const Vector3r &pos)